Our character offers his loyalty to the Chief Magi in hopes of finding his sister. Two or three other young people like our character, but they do not show loyalty to the Chief Astrologer because they are all anti-Ottoman and were kept there by force. One day, the chief astrologer comes to the place where our character works. Our character also grows here for four years. The aim is to prevent such riots and to identify the rioters quickly. Such a place was established with the Vaka-i Vakvakiye event. The chief astrologer wants the children, whom he thinks to be helpful to Mehmed IV and himself, to receive education here. This woman also works for the Chief Magistrate. But he can't be successful in it either.) When he comes to Istanbul, he is taken from his sister and given to a woman who cares for the orphans. When he gets it, he hopes for help from the compass. Our character has never been able to accept this. His sister was 12 years old at the time, and he was 16. The war is lost, and a Janissary kidnaps him and his brother. Our character lives in the castle with his sister and takes refuge with his brother when it is learned that the Ottomans will attack the castle. Story Our character is originally the son of a general in the Candia St. In other words, players can see characters who lived in the past and feel the spirit of Istanbul of that period. The game is built by adhering to history. However, we don’t make the game's general atmosphere gloomy while doing this otherwise, the players who experience our game may get bored after a while. We want to use the lighting in the most realistic way to better convey 17th-century Istanbul to the players. Theme & Setting The game presents the historical structure of Istanbul in a photorealistic and stylistic way. Every piece of feedback is invaluable to us, so we appreciate your thoughts and suggestions as we continue to refine and enhance our game. We have completed more than half of the development stage and are eager to share our progress with the community. We aim to recreate the magical atmosphere of 17th-century Istanbul while infusing it with fantastic elements. Hello fellow devs, we're currently developing an Isometric Action/RPG called Compass of the Destiny: Istanbul.
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